翻訳と辞書
Words near each other
・ Takeo Wakabayashi
・ Takeo Watanabe
・ Takeo Yano
・ Takeo Yasuda
・ Takeo Yoshikawa
・ Takeo, Saga
・ Takeo-Onsen Station
・ Takeoff
・ Takeoff (film)
・ Takeoff and landing
・ Takeoff/Go-around switch
・ Takeoka
・ Takeoka Station
・ Takeomi Ito
・ Takeout container
Takeout double
・ Takeover
・ Takeover (disambiguation)
・ Takeover (film)
・ Takeover (song)
・ Takeover Day
・ Takeover Directive
・ Takeover Entertainment
・ Takeover Entertainment discography
・ Takeover Group
・ Takeover Radio
・ Takeover Records
・ Takeover Records 3-Way Issue No. 2
・ Takeover Roc Nation
・ Takeover Target


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Takeout double : ウィキペディア英語版
Takeout double
In the card game contract bridge, a takeout double is a low-level conventional call of "Double" over an opponent's bid as a request for partner to bid his best of the unbid suits. The most common takeout double is after an opponent's opening bid of one of a suit where the double shows a hand with opening values, support for all three unbid suits (at least three cards in each) and shortness in the suit doubled (preferably, no more than two). Normally, the partner of the doubler must bid his best suit but may pass if (a) his right hand opponent intervenes or (b) on the more rare occasions when his hand is such that he wishes to convert the takeout double to a .〔(ACBL common conventions )〕
==Requirements==
Commonly double is considered takeout whenever one of the following conditions is met (but see balancing double below):
*Opponents have previously bid only one suit, and the player did not have chance to double that suit before.
*Opponents have previously bid two suits, and partner has passed.
*Opponents have found a fit.
Most common requirements to make a takeout double are:
*Shortness (doubleton or less, tripleton at most) in the opponents' suit(s),
*Length (at minimum 3 cards, preferably 4) in the unbid suits,
*High-card point strength of at least a minimal opening bid (11 HCP)
The most common treatment is that the fewer high card points the hand possesses, the more strict are the distribution requirements (i.e. opponent's suit(s) shorter and unbid suits longer). Most players play that hands with 17-18 high card points should double regardless of distribution (unless the hand is suitable for 1NT overcall). Also, more high-card strength is required when opponents have bid on higher levels (e.g. preempted). Most players play that a double up to the level of 4 is takeout, while doubles on higher levels are for penalties or "cooperative" (i.e. the partner is supposed to pass unless his distribution and/or strength indicates that playing a contract of their own on a higher level is a better prospect).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Takeout double」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.